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Showing posts from February, 2015

VR Augmented Desktop

My thesis work involved me identifying the trade-off of usability to fidelity in a modern VR set-up, in the domain of user training.

VR Lego Simulator

During my Virtual Reality Course (Master's) we had to come up with a system to construct and de-construct Lego. The project was done as a team of 3 developers and 2 artists. The system was developed using FIVE-UDE version of Unity (A custom made Unity Version for developing application for the UTDallas Motion Capture Lab). We had access to a Motion capture Lab which used Vicon Cameras to track the motion of the users Oculus Rift (DK1) and 2 Wii Controllers. The Oculus Rift (DK1) was used for visual immersion and the Wii controllers simulated the users hands.

Music - Logic

During my Creative Automata class (Master's) we had learned about Digital signals and Automata theory. At the end of the course we had to create something that represented all the things we had learned over the course. <I have gotten these from pictures and files stored around my PC, I don't have the original project unfortunately>